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Samsung and Oculus Introduce the First Consumer Version of Gear VR

Samsung and Oculus Introduce the First Consumer Version of Gear VR

Samsung Electronics Co., Ltd. today announced its first Gear VR device aimed to consumers, extending its leadership in the wearables category. The latest edition of the Gear VR is compatible with even more smartphones, including the Galaxy Note 5, Galaxy S6 edge+, S6 and S6 edge, leveraging each device’s super AMOLED display to provide the color, clarity, and performance needed for an amazing virtual reality experience.

Samsung Gear VR at Oculus Connect 2 Developers Conference 2015 at Loews Hollywood Hotel on September 24, 2015 in Hollywood, California.

Samsung has been at the forefront of delivering mobile experiences and ‘Gear VR Innovator Edition’ launched last year was no exception,” said JK Shin, CEO and President of IT & Mobile Division, Samsung Electronics. “We see virtual reality as the next computing platform, and we are thrilled to partner with Oculus on Gear VR to set the standard for mobile VR and bring this revolutionary product to consumers.”

Samsung Gear VR at Oculus Connect 2 Developers Conference 2015 at Loews Hollywood Hotel on September 24, 2015 in Hollywood, California.

The Samsung Gear VR is 22 percent lighter than previous Gear VR Innovator Edition and includes new foam cushioning to make the device more comfortable to wear. In addition, the Gear VR’s touchpad has been improved, providing greater control while enjoying the robust selection of film, gaming, 360-degree video and experiential content available for Gear VR.

HOLLYWOOD, CA - SEPTEMBER 24: Attendees test out the first consumer version of the Samsung Gear VR at Oculus Connect 2 Developers Conference 2015 at Loews Hollywood Hotel on September 24, 2015 in Hollywood, California. (Photo by Charley Gallay/Getty Images for Samsung)

“Together with Samsung, we’ve redefined virtual reality and created the best mobile VR experience available today,” said Brendan Iribe, CEO, Oculus. “On Gear VR, people are playing immersive VR games with friends, sharing 360 video experiences, and teleporting around the world with photos and videos – and it’s only the beginning of what’s possible with mobile VR.”

*All functionality, features, specifications and other product information provided in this document including, but not limited to, the benefits, design, pricing, components, performance, availability, and capabilities of the product are subject to change without notice or obligation.

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